FromSoftware 的本家魂系遊戲《Bloodborne》(血源詛咒)至今已賣出超過 1,000 萬套,而且是持續穩定性增長。根據市場調查公司 Alinea Analytics 估計,今年已售出約 25 萬套,即使本作已推出超過十年。
《Bloodborne》由已死的 SIE JAPAN Studio 與 FromSoftware 合作開發,在 2015 年於 PS4 上推出。遊戲的背景設定在一個充滿歌德風格的城市雅南,玩家扮演獵人與變異成患的怪物們展開戰鬥,同時充滿了宇宙克蘇魯風格的恐怖設計,呈現出一場令人毛骨悚然的夢魘。本作在保留魂系元素的基礎上,加入槍反與掉血時進攻回血等設計,令戰鬥的節奏更快速和具有攻擊性。
《Bloodborne》憑藉其獨特的世界觀和遊戲玩法,一直擁有著穩定的受眾。根據市場調查公司 Alinea Analytics 的 分析負責人 Rhys Elliott 一篇數據,在今年 10 月有約 50 萬人玩過《Bloodborne》,其中 12% 的玩家也玩過《艾爾登法環》,6% 的玩家玩過《黑暗之魂 3》,以及 5% 的玩家也玩過《SEKIRO》。
Bloodborne has sold 10.4M copies, generating $317M in revenue (@alineaanalytics estimates).
Even THIS YEAR, Bloodborne has sold 251K copies. And of the nearly 500K people who played Bloodborne this month so far, 12% also played Elden Ring this month, while 6% also played Dark Souls 3 and 5% also played Sekiro. There’s a cohort of gamers who are always bouncing between different From games. Can’t blame them, especially with this one.
Bloodborne, to me, is among the best games of all time, and I play it every Halloween. It’s hands-down my favourite souls-like (I count Sekiro as an action game, though, for the record). There’s a bunch of reasons for my Bloodborne obsession:
– A big part is the atmosphere – a festering marriage of gothic and cosmic horror. It’s a perfect Halloween game for me, vibes-wise. And some of those jump scares, man.
– The interconnectedness of Yharnam feels dense, claustrophobic, and masterfully looped together. I adore Elden Ring, don’t get me wrong, but I’d love From to return to a more linear and tightly-packed map. They’re just too great at it.
– Piecing together the tragic history of the Healing Church, the Old Blood, and the Great Ones (cheers for the help there, @VaatiVidya) was an experience I’ll always cherish. Environmental storytelling and scouring through item descriptions can be a pain in the arse, but it’s rewarding.
– And it doesn’t hurt that Bloodborne’s combat is fucking superb, too. More than Souls games, it rewards risk and punishes hesitation. Now, if only we could get an official 60 FPS patch or a remake.
Alright, back to Yharnam for me.
— Rhys Elliott (@superhys) October 30, 2026
在今年 4 月,官方宣佈將製作《Bloodborne》動畫電影,預計在進一步消息或上映後,玩家會進一步激增。同時本作也收錄在 PlayStation Plus 的遊戲列表中,據統計有大約 570 萬名玩家以此方式體驗本作,即使本作只有可憐的 30fps。
玩家的熱情除了在數字上反映,社群上也一直有呼聲把作品移上 PC,但在之前的訪問宮崎英高已表示 FromSoftware 並未擁有《Bloodborne》的智慧財產權,必須由 SIE 來決定(然後索尼沒理過大家)。因此早就有人看不過眼,在十月初已有人發表非模擬器版本的 PC 版,最高能跑 4K@ 120fps,有興趣的自行 Google 吧。
《Bloodborne》(血源詛咒)目前已於 PlayStation 4 上發售。
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